one of our primary
objectives for Diablo III is to make encounters with the grotesque
beasts and demons of the Diablo universe even more tactically
interesting than they've been in previous games. The challenge lies
in doing that without removing the accessibility, speed, and forward
momentum that the series is known for. Here's how we plan to
accomplish that goal.
First, we've summoned forth a malevolent throng of new, more diverse monster types. As you battle through Diablo III's environments, a seemingly endless tide of monsters will pursue you. Your decision to fight (or run) and the order in which you hew through a screen full of enemies will affect the pace and focus of combat.
For example, when you first see the unnerving Vessels -- human cultists who've given their bodies over to demonic possession -- you'll notice that they stand numbly in place, tapping their staves on the ground and seemingly ignoring you. Yet that doesn't mean that you can ignore them. Within an indefinite amount of time, the monstrosities possessing the Vessels will tear through the flesh of their living hosts and emerge onto the battlefield, utterly consumed by rage and hell-bent on inflicting grievous harm. When encountering untransformed Vessels, it's in your best interest to kill them as fast as possible -- but trying to accomplish this can put you in the center of a melee, or take your focus off of other targets who'll savage you in the meantime. It may not seem very heroic to kill first and ask questions later, but the fate of Sanctuary is at stake - and demon-slaying is not for the faint of heart.
例如，當你第一次見到不安的血脈 (Unnerving Vessels) -- 將自己的軀體交給惡魔佔據的人類信徒 -- 你會發現他們無知覺的站在原地，用法杖敲擊著地面，似乎根本無視你。然而，這並不代表你也可以無視他們。一段時間以後，惡魔怪物將會撕裂宿主的人類形態並加入戰場，怒氣十足並且會造成嚴重的傷害。所以遇到還沒變成怪物型態之前，你最好盡快殺掉他們 -- 但是這會讓你處於一堆近戰怪物的中心，或是讓那些想殺掉你的怪物注意力不在你的身上。先下手為強也許不是那麼英勇的行為，但是庇護所時時刻刻都存在著危機 -- 斬殺惡魔決不能心軟。
Second, we've categorized every monster in Diablo III, regardless of type, by its behaviors. By behaviors, we mean how it emerges onto the battlefield and how it engages you in the moments before you send it to a bloody grave. For example, "big hit" is the internal name for an interesting, classic monster behavior that you'll encounter in various forms. "Big hit" monsters make very telegraphed, obvious, and often slow attacks that do a great deal of damage if they hit you. These attacks can be simple to avoid, but when dealing with tight quarters or other mobility-affecting variables, avoidance isn't always easy.
"Frenzied" monsters enter a temporary state where their damage, hit points, defense, or other attributes are increased. It's in your best interest to avoid engaging them while they're frenzied -- but they also pose a greater threat in this state, meaning that if they're left unchecked, they can dish out swift, fatal blows. As you grow increasingly familiar with the timing and scope of straightforward behaviors, you'll learn to avoid and counter them -- only to run into new, increasingly complex monsters as you progress through Diablo III's acts.
「狂怒」類怪物會在它們的傷害、生命值、防禦或者別的屬性增加的時候進入一個暫時性的狂暴狀態。所以最好在他們狂暴的時候避開他們 -- 但這種狀態依舊很有威脅，也就是說如果沒在他們狂暴之前逃開，他們便會做出快速、致命的攻擊。隨著你對怪物行為的時間點和攻擊範圍不斷的瞭解，你就能學會如何避開傷害，並且反擊 -- 在暗黑破壞神三裡不斷的碰到越來越複雜新怪物才能讓你成長進步。
Individual monsters can be dispatched carefully and cautiously, but when they work together, the circumstances can become dire. At a particular point in the game, you might find yourself in a desert, battling through a swarming mass of Fallen. As the Fallen surround you, threatening to hold you in place and dogging your steps, Sandwasps emerge from the swirling sands, shooting slow-moving, high damage projectiles. The wasps' attacks slowly eat away at your life, and the noose around your hero's neck tightens -- you need to kill the wasps, or at least move, or you'll die, but the living wall of Fallen is clamoring for your attention, and there are so many projectiles in the air that you'll have to weave through them as you move away.
單獨的怪物可以小心謹慎的解決，但當他們一起衝向你的時候，情況就變得可怕了。在遊戲的某處，你可能會發現自己身處於沙漠中與一大群沉淪魔戰鬥。當沉淪魔們漸漸包圍你，威脅著把你困在原地的時候，沙地黃蜂從旋轉的沙中浮現，向你射出速度很慢但傷害很高的彈射物。黃蜂們的攻擊慢慢的侵蝕著你的生命，繞著你英雄脖子的繩索慢慢拉緊了 -- 你需要殺掉那些黃蜂，或者至少移動開，否則你將會死去。但那些成群的沉淪魔在大聲的吸引著你的注意，同時空中有太多的彈射物，你必須要不斷的移動才能避開它們。
Of course, this is the perfect time for a Dune Dervish to erupt into your field of vision, its blades spinning in a whirling frenzy. Attempting to attack it in this state is dangerous -- it'll reflect your ranged attacks and slash you if you try melee attacks. If it manages to close in, it'll deliver massive damage, maybe even killing you outright. Your death is inevitable... unless you act swiftly and carefully.
當然，這是沙丘苦行僧出現在你視野裡的極佳時機，它的刀刃旋轉造成了狂亂的旋風。試圖在這種情況下攻擊它是很危險的 -- 它會反射你遠程的攻擊，而如果你試著近身攻擊它那些刀刃會把你切成碎片。如果它成功的靠近你，它會對你造成大量的傷害，甚至可能會直接殺掉你。你的死亡無法避免..除非你快速小心的行動。
You move between tight clusters of rocks so that the Fallen can't swarm you from all sides. You prioritize your targets, choosing carefully between the foes that trap you, the foes that slowly peck away at your life, and the sluggish, but heavily armored threat. And then, you let fly with some surprising maneuvers of your own.
Part of making monster encounters more interesting rests on the shoulders of the monsters themselves -- but it's just as important that we prepare you, and our heroes, for exciting combat. Every class in Diablo III is a 'DPS' class, and damage output is vitally important, but no matter your build, you can customize your defensive skills as much as your offensive ones. Each hero has a significant arsenal of defensive skills -- Frost Novas, Mirror Images, stunning Ground Stomps, blinding Assaults, Lethal Decoys that taunt foes away -- and, without a limitless supply of healing potions, it's critical that you use them carefully to stay alive.
As you encounter new monsters in subsequent acts, events, and quests, you'll need to keep your combat strategy fluid.. When distinct, diverse monsters coordinate their attacks, you can't repeatedly use the same ability to achieve a hollow victory. Just as importantly, it means that you'll experience engaging, frenetic battles -- the kind that challenge your mind as much as your reflexes.